In the winning mood: Affect in the Iowa gambling task
In the winning mood: Affect in the Iowa gambling task
Blog Article
The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994).In the IGT, participants can win or lose money by picking cards from four different decks.They have to learn by LIQUID MULTI-VITAMIN COMPLEX experience that two decks are overall advantageous and two decks are overall disadvantageous.
Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks.Subsequent research suggested that at this stage, Armbands people base their decisions on conscious gut feelings (Wagar & Dixon, 2006).Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks.Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.